This is usually a line that is definitely persistedand refurbished immediately by the video game, and it endures across compiles ánd reloads. I wanted to create a system based off the current Pirate NPC implementation to create a more lively NPC driven world. Here are some ideas for a dynamic NPC world in space engineers. Now that we have a basic npc system in place perhaps it is time to add some more to the NPC faction system. There may be some implied objectives in the game like surviving and killing pirates, and the player may be able to come up with their own objectives like visiting every planet or building a huge ship, but that still leaves players wondering what to do next. One of the biggest problems with Space Engineers in my opinion is a lack of objectives.
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